

However, what it ultimately comes down to is the rate of attack that you can sustain on your enemy. So the two mentioned nukes would fair quite differently against these different defense builds. The fastest nuke you can build in something like 18 days would be 250 rams and 4600 LC (this would be a weaker nuke than the first).ĭue to the fact that things are so slow to move along, many players avoid building the standard infantry defense of 8k Sp 8k SW and 4K archer for example, and do something like 3500 HC or 6k sp and 2600 HC. A nuke that takes more than 30 days would be something like 250rams 400 berserkers 6k axemen and 2600 LC (this would be a very strong nuke).

Unfortunately I have nothing that comes close so far.It really depends on what you want from it. That formula is totally unknown to me and I've many numerous attempts to figure it out based on reported I found on the forums and received in-game involving trebuchets and rams. Those rams are simply destroyed and do not participate in the pre or post battle ramming at all (drawn from own TW2 experience).

There is a formula which determines how many rams are killed by trebs pre-battle. The one thing I didn't talk about here are trebuchets, which is totally new and no knowledge can be drawn from TW1. With all 3 formulas based on TW1 known facts, it comes close to the actual but is off in certain situations (very strange). Again, for those formulas I use the TW1 version. (this is where my formula fails or comes short as it's based on TW1's formula)Īnd secondly you'd need to know the formula for post-battle ramming, both formulas, the formula used when the attack wins, and the one used when the defender wins. In that way it is possible that during the fight the wall was level 10 (in theory) but not enough rams survive and it is only dropped to level 15 (just an example value).Īs the number of remaining rams depend on the defensive value, in which the wall bonus is factored in, the formula pre-battle is something that needs to be known in order to receive correct losses. After the battle (in which the rams also participate) a number of rams remain, and depending on who wins the remaining or all rams would ram again to determine how much the wall level would actually drop. Then the battle would commence and the wall bonus of the "downed" wall would be used (as stated by the wiki). In TW1 this was limited to drop max 50% of the wall, thus a wall level 20 could only be downed to level 10 - and this is what my formula also is using. It only determines at which level the wall bonus would be. Therefore the pre-battle ramming lowers the wall level (which results in a different outcome for the wall bonus formula) but is not the final wall level. Hope this rundown has helped you with your tests on types of nukes and what D's they are good for. Archers still gain you more cav D than your HC and the spears supplement it thus covering you on all bases. This is the reason the standard non archer world D was spears and HC now the best D would be Archers HC and a few spears. Now if you know you have a heavy stack of HC to clear the best bet is an all cav nuke as that will kill the most of the HC. Spears gain you less for cav D than the swords did for inf. Now if you know the enemy uses archer nukes then spending the time for the archers is a must. HC cut the travel time of D in half so its worth losing the 130 Inf D for the time. But swodrs slow down support significantly and for long ranger support it can be life or death for the speed. Now you can see why MA are the most powerful unit since their only counter is archers.Īs you See HC have no greater advantage for power. when it comes to cav d and archer D thre are better alternatives. about the only thing HC is good for is speed and infatr D. all cav nukes work best against swords, archers and once again HC. HC have the same archer D as swords do so theres no change there. All MA nukes work best against spears and swords, and HC heavy D. at that point you've put so little farm space in infantry unless you have 1000 zerks you are just hurting your overall power. So yes i have different nukes for different D builds but axe and cav do work together as long as you don't use just 2500 axe. then i have 6K axe 1000 Cav and the rest are MA leaving of course the 250 rams and the 50 cats. I have some that are pure MA and rams and cats, ditto with LC. But don't tell me that a good nuke can't have axe and cav because it can. Gencyde don't get me wrong i have 5 types of nukes.
